
I do read player feedback even if I don’t often respond to it. But in some ways, it is also what holds me together. I guess the main impact is that instead of Axiom Verge being a hobby, it is now a job.
#AXIOM VERGE 2 DEVELOPER TV#
It feels almost embarrassing in a way? We moved to a wealthy suburb in SoCal and we have some neighbors that are like TV sitcom caricatures of the rich… I miss where we used to live in Vegas, but we moved here for better healthcare and education. I am at home all day and work for myself, basically never seeing other people during the workday, and when I do it’s the parents of my kid’s friends and they basically are living my previous life of having employers and coworkers and such. TH: Being a successful indie game dev opens up a whole new strange world. How has that impacted your day-to-day life? And did all of that success and attention impact your goals or vision for the sequel or the larger universe you’ve been writing for years? Has player feedback been a factor? NE: Axiom Verge was a bigger success than I think anyone was expecting.
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So it’s like a burden is lifted to reveal it and see everyone’s reaction. Tom Happ: It’s kind of a relief because working alone you have no idea if the ideas are any good, but you can’t really talk about it because if you do it ruins the reveal. Nintendo Enthusiast: After four years of working in almost total silence, you finally got to show off Axiom Verge 2, and during a Nintendo presentation, no less! How does it feel to finally get that first look out there in the wild? Although he has to remain mostly tight-lipped, he teased a few hints about the plot as well. You can check out that interview below! Happ’s life after Axiom Verge Happ has been largely quiet for the past four years, but during our interview, I got the opportunity to pick his brain about life after Axiom Verge 2, inspirations, and the future of the series. As a huge fan of the first game, I immediately reached out for an interview.

Four years later, Happ finally stepped out of the shadows to reveal Axiom Verge 2 during a Nintendo Indie World showcase. Axiom Verge has since gone on to become of the most critically acclaimed and successful Metroidvania games around. All that hard work and dedication finally paid off in 2015 when the game released. Developer Tom Happ spent five years working nights and weekends (in addition to a full-time job) as a one-man development team in order to make his dream a reality. Axiom Verge is the definition of an indie passion project.
